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Duschans Schulweg

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Little Duschan is Late for school again! Help him pack his schoolbag, get dressed and catch the bus. But beware, there could be some complications along the way. Duschans Schulweg is a simple point-and-click adventure game for kids of ages 6-11. The game was made in cooperation with Goethe Institut to be used in a german language courses for children. We developed a 2-lesson education plan, in which children are supposed to play the game, than complete a set of word exercises and then play a little theatre depicting scenes from the game where they re-tell Duschans story in german. The in game narative therefore had to be simple to tell but memorable and incorporate parts that are repeating with some variatons. That is why we chose the 3-day structure, where each day Duschan wakes up and goes to school. But each day he has to face different problems along the way, like an angry dog, missed bus or bulies who stole his bike. The game is primary build for touch devices (iPad, android tablets), but can be played on web as well (webGL) and is also optimized for SmartBoards so it can be also used in a modern classroom. […]
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Outside

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About game Bratislava Game jam 2016 Best Aeshetic Experience Award winner Outside is a short first-person narrative game made for Bratislava Game Jam 2016. The theme of the jam was: “transition”. The game is about an old man struggling with loneliness while trying to break free from his daily routine. The player has a possibility to break the circle of his monotony and escape, or he can decide not to do anything and stay in his everyday routine forever. The game uses a movie-like cutting between scenes to show a short “windows” of a fast passing time and a blend of hand-drawn 2d graphics with voxel based 3d environments. Dev team Jana Malatincova – illustration, Peter Facko – game design / 3d graphics, Alexander Palasthy – code, Jana Balusikova – SFX, copywriting Special thanks to guys from GrandBeats.com for making those awesome soundtracks and sfx possible. We would also like to thank the organizers, Lubica and Matej, from Mladý pes and all the game jam participants, for creating such a wonderful atmosphere.
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MORNING 361 / 12 389 (concept)

(made with unity 3D) A short game-like sketch is part of my long – standing research of everyday work / leisure habits. The game is about a mundane work-day morning scenario, when you wake up  just a few minutes before your alarm rings. In my version, you can extend this short moment of peace by rearranging digits on the alarm clock and literraly fight the time. Or you can just toss them in the air enjoy the magical realism spectacle as they float through a room. Either way, the alarm will ring at 07:00:00am and wake you up.
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mine

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videogame / site-specific The game was originally created on a 10-day game-making workshop in a former mining town of Banská Štiavnica (Slovakia). The theme of workshop was “power”. My idea was to make a game from a perspective of 17th century miner in his job of pushing a mine cart full of ore (town was famous for its silver and gold mining) out to the surface. Power manifests itself in relation between miner and a dangerous, unpredictable environment of the mine. Player is forced to follow only one path and “do his job”. The idea of hopeless repetitive hard work is also reflected in game controls, where an aspect of physical work is present. The original version of the game uses a custom made controller – a pressure sensor mounted to the wall and powered by Arduino. Player needs to physically push against the wall to move the mine cart and progress in game. There is also a web version of the game, where a brute force is replaced with smashing the same button as fast as possible. You can play the web version here if you want to destroy your keyboard.
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Playground

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site – specific instalation / videogame Single-player game about nostaligic merging of present and past.  
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soSocial

flash game, 2013 The game mimics our behaviour patterns on social networks. You have to shoot down as many “likes” and “shares” as possible, until you became  overwhelmed. You just cannot win!  
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